Table of Contents
New Champion: Tahm Kench
Following his champion reveal, Tahm Kench, the River King, is now on the PBE for testing!
Acquired Taste (Passive)
Tahm Kench, the River King
Here's ZenonTheStoic with a PBE feedback thread following Tahm Kench's PBE debut:"Calling all riverboat captains and friends of nautical adventures!
Tahm Kench, the River King, is about to hit PBE! I am the champion designer who worked on him and I'll be here to field your questions. First off, a little context:
We initially designed Tahm Kench as a top lane tank and we believe he still functions well in this role, but his support play probably eclipses all other roles. Because ally devour is so particularly powerful when used on a strong but fragile ally, playing him in the role where he can do that from level 1 just makes the most sense. That said, a top Tahm who gets ahead can affect other lanes in a unique way: waddle down into river to "ward", pick up your jungler, teleport mid--and suddenly the enemy mid laner finds himself in a 1v3 tower dive. Fun times!
We're still fixing bugs, but anything you report now will be massively valuable to us. As always, videos are best; screenshots (preferably also a screenshot with the scoreboard open) are also great, and a description of exactly what happened in which order is super useful as well.
One bug I'm aware of that'll be fixed with our next deploy is that Devour sometimes doesn't cost mana. Oopsie. There are also some animation issues caused by a faulty export that'll be fixed in the next deploy.
That said, have at it! As soon as the PBE comes back up, Tahm should be available. If you're streaming your gameplay, feel free to drop a link in here as well. I'll be looking to watch as much first time gameplay as I can.
The whole Tahm team is so very excited to bring you our very own take on the Southern Devil / gentleman / scuttlegromp. Let us know how you like him!"
Stats &Abilities
- Base HP: 590
- HP Per Level: 90
- Base Mana: 325
- Mana Per Level: 40
- Base Attack Range: 200
- Base Movement Speed: 330
- Base Damage: 56
- Damage Per Level: 3.2
- Base Attack Speed: --
- Attack Speed Per Level: 3
- Base HP Regen Per Second: 1.3
- HP Regen Per Second Per Level: 0.11
- Base Mana Regen Per Second: 1.1
- Mana Regen Per Second Per Level: 0.2
- Base Armor: 25
- Armor Per Level: 3
- Base Magic Resist: 32.1
- Magic Resist Per Level: 1.25
Acquired Taste (Passive)
Basic attacks and damaging spells apply stacks of An Acquired Taste to enemy champions. At three stacks, Tongue Lash and Devour become empowered against that champion.
Tongue Lash (Q)
6 sec Cooldown
50/55/60/65/70 Mana
[Range: 800]
Damage the first enemy hit for 80/120/160/200/240 (+0.8 AP) magic damage and slow them by 20/30/40/50/60% for 2s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.1/1.2/1.3/1.4/1.5 seconds.
Activate Devour while your tongue is in mid-air to devour monsters/minions from a distance.
Devour (W)
90 Mana
20/18/16/14/12 sec Cooldown
[Range: 250]
Devour a target for 4/4.5/5/5.5/6s (half that for enemy champions.) Enemies are dealt 20/24/28/32/36% ( +0.04 of AP) of their maximum health as magic damage.
Enemy Champions:Requires 3 stacks of An Acquired Tasteto be devoured. Tahm Kench is slowed by 95% while holding an enemy champion.
Allied Champions:Tahm Kench gains 10/20/30/40/50 % Movement Speed toward enemy champions while holding an allied champion.
Minions and monsters:Reactivate to spit, dealing 100/150/200/250/300 (+0.6 AP) magic damage to targets hit.
[Red = Enemy inside]
[Blue = Ally inside]
Thick Skin (E)
50 Mana
10/9/8/7/6 sec Cooldown
Passive:Damage taken while this spell is not cooling down is converted to grey health. If allowed to decay, 20/26/32/38/44% of grey health will turn back into health.
Active:Convert all of your grey health into a shield that lasts 6 seconds, but falls off gradually over that time."
Abyssal Voyage (R)
Here's a video preview of Tahm Kench's abilities in action:
As you may have noticed, Tahm Kench has quite the variety of unique champion interactions.
Riot Utora explains:
100 Mana
190/145/100 sec Cooldown
Range: 4000/5000/6000
Passive: Basic attacks and damaging spells deal an additional X (10 + 6/7/8% of Tahm Kench's bonus health) magic damage
Active:Begin to channel for up to 15 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. Incoming champion damage breaks the channel.
'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'
Here's a video preview of Tahm Kench's abilities in action:
Voiceover
Tahm Kench's voiceover clocks in at just over 13 minutes.As you may have noticed, Tahm Kench has quite the variety of unique champion interactions.
Riot Utora explains:
":) Tahm has a ridiculous amount of VO. He also has 46 (i think) enemy specific taunts and 46 ally specific taunts. You're going to want to spam taunt in game to find out who has them!
Also, Tahm has an unique aggressive mode where he'll play special lines - more aggressive lines when he has at least 2 stacks of his passive on someone or an enemy has been devoured. He has aggressive move, attack, and basic attack efforts for when he's in this frequent, but short lived mode.
He'll also have some lovely critiques on the flavor of enemies he spits out ;)"The good folks over on the LoL Wiki have a sorted list of the specific interactions for those interested.
Release Skin
Master Chef Tahm Kench
975 RP
"Now we shall gluttonize,
Out of the frying pan and into the fire, Master Chef Tahm Kench is here to cook up some trouble! This skin includes:
- New model and texture!
- New Recall animation! With the addition of some eating utensils on his angry idle, angry run, and his taunt animations!
- All new particles on his (E) and (R)!
This skin will be 975rp. (pricing on PBE is subject to change)
Your feedback and bug reports are extremely helpful to us, so please check out Master Chef Tahm Kench and let us know what you think! Feel free to drop any bugs you find in this thread as well!
See you on the Rift!"
New Skins
As for skins, this patch also includes a proper and civilized new skin for Gnar!Gentleman Gnar
975 RP
[EDIT: Missed the Mega Gnar recall - second video here!]
Here's Nurse Flan with the PBE bugs & feedback thread for Gentleman Gnar:
"The world's most interesting Yordle enters the Rift - announcing Gentleman Gnar! Don't be fooled by his new high-class look though, he doesn't carry around his cane for show!
Check out all his new stuff!As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Gnar skin! The constructive feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
- Fancy, fluffy white cat with a monocle!
- Brand new, hand-tailored suit! (pls don't touch, it's designer)
- Some sophisticated new particles (cane, pocketwatch, and a clocktower!)
- New recall animation, for Little and Big Gnar!
- Some new audio! (*audio may not be complete at this time)
- 975 RP* (price subject to change)
See you on the Rift!"
Miscellaneous
- Riot Exgeniar has posted up a PBE thread regarding a fix candidate for Syndra's E(Q) bug.
- The end of tutorial background has been updated to use the "Pantheon Smite" art
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.
Champions
- [No actual changes in today's PBE update.]
- [NOTE: The AIR client notes that Zilean's W mana cost has been lowered to0 from 35. This is not reflected in-game at the moment, which could be something we see in a future patch or could be nothing at all.]
Items
Abyssal Scepter
- [Rework is back. Last we heard this is shelved for the time being despite being on PBE]
Hunter's Machete
- Tooltip now reads "gain 7 health and 3 mana per second while under attack from neutral monsters" from "gain 7 health and 3 mana per second while in combat with monsters (no regeneration is gained while in combat with cowardly monsters.)"
- [Note: This is just a tooltip change not a functionality change.]
Righteous Glory
- Health reduced to 500 from 600
- Active Cooldown increased to 90s from 60s
Core AP itemization changes
[Lots and lots of AP item changes this patch. Check out this post by Xypherous for more info!]
Archangel's Staff (SR)
- Total Cost increased to 3000g from 2700g
- Recipe now NLR + Tear of the Goddess + 1030g
- AP increased to 80 from 60
Athene's Unholy Grail
- Recipe now Codex + Chalice + Amp Tome
Blasting Wand
- Total cost lowered to 850g from 860g
Haunting Guise
- Total cost increased to 1500g from 1480g
Liandry's Torment
- Total cost increased to 3000g from 2900g
- Recipe now Haunting Guise + Blasting Wand
- AP increased to 80 from 50
Luden's Echo (Summoner's Rift)
- Total Cost lowered to 3000g from 3100g
- AP lowered to 100 from 120
- Movement speed increased to 10% from 7%
Morellonomicon
- Recipe now: Codex + Idol + Amp Tome
Nashor's Tooth
- Total cost increased to 3000g from 2920g
- Attack speed lowered to 40% from 50%
- AP increased to 80 from 60
Needlessly Large Rod
- Total cost lowered to 1250g from 1600g
- AP lowered to 60 from 80.
Rabadon's Death Cap
- Total cost increased to 3500g from 3300g
- Recipe now NLR + Blasting Wand + Amp Tome
- Unique Passive increased to 35% ability power amp from 30%
Rod of Ages (Summoner's Rift)
- Total cost reduced to 2700g from 2800g
- Health reduced to 300 from 450
- Mana reduced to 400 from 450
- Passive
- Health growth unchanged
- Mana growth increased to 40 growth / 400 maximum from 20 growth, 200 maximum
- AP growth increased to 4 growth / 40 maximum from 2 growth, 20 maximum
Rylai's Crystal Scepter
- Recipe now NLR + Amp Tome + Giant's Belt
- Total cost increased to 3000g from 2900g.
- Passive Updated
- Single Target: 35% Slow for 1.5 seconds --> 40% Single Target Slow for 1.5 seconds
- Instant AoE: 15% Slow for 1.5 seconds --> 40% Slow for 1 second
- DoT or Multi-hit: 15% slow for 1.5 seconds --> 20% Slow for 1 second
- Summoned Minions (NEW): 20% Slow for 1 second.
- New self-only freeze particles on slowed enemies.
Seraph's Embrace
- AP increased to 80 from 60
Zhonya's Hourglass
- Total cost lowered to 3000g from 3300g
- AP lowered to 100 from 120
Void Staff
- Total cost increased to 2500g from 2295g
- AP increased to 80 from 70
Will of the Ancients
- Spell Vamp reduced to 0% from 20%
- New Unique Passive: Your spells and abilities heal you for 15% of damage dealt, calculated before your opponent's resistances. 33% effect for AoE spells
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